Arcane magic is one of the most powerful types of magic on the world of Azeroth and even Draenor – Currently knowns as Ouland.
Classic example is the fire and water that they can abuse because they control the elements through arcane magic. Thus being able to summon water elements for a certain period of time.
Arcane even though practiced through out the world by many different casters it is quite dangerous on itself and it requires an experienced person in order to wield it properly. there are 4 laws of the arcane.
- Magic is powerful. a mage wielding arcane magic can be very powerful and dangerous.
- Magic is corrupting. Even though people deny it it is true for all schools of the arcane and many of it’s users can become very arrogant and step out of line in search for more power.
- Magic is Addicting. The high elves are the finest example of this and many regular casters require the arcane surge or they can suffer withdrawal and if the casters are young or very old and weak they can actually die from it.
- Magic draws evil closer. the use of the arcane draws all sorts of evil creatures from the twisting nether and all around. the Classic example of this is the burning legion who saw the practice of it as a beacon. and in many cases this law proved right even though everyone thinks thy are safe.
Apperance wise the magic in it’s purest form is white or has a violet glow to it and when used to bend other types of energy it can acquire a different colour. For example, Green when practicing Necromancy or Bronze when practicing Chronomancy.
Azeroth was firstly introduced to arcane magic when the titans created the well of eternity which was filled with potent arcane energy. Soon the dark trolls came and next to it they evolved into the night elves, which is a classic example of how the arcane energy can affect a certain being.
Soon enough the highborne starting practicing it uncontrollably which drew the attention of the burning legion, proving the 4th law of the arcane.
After that there was still a certain group of highborne that practiced arcane magic even though they knew what sort of trouble it caused for the entire world. They were later exiled by the night elves and they sailed to the eastern kingdom becoming what we know today as the high elves.
Later on those high elves taught the humans the ways of the arcane as a part of a deal since they aided them in the battle against the trolls. The humans even though short lived compared to other race proved to be more than able to become masters of it and soon they formed their own city based on magic called Dalaran, with the help of the elves.
There are 8 different schools of magic as shown by the Dalaran mages.
- Abjuration which is a study of protective magic, such as summoning a mana shield, these transforming raw mana into a barrier. It is mostly used for protective purposes.
- Conjuration which is a study of magically spawning creatures or objects. An example would be conjuring a water elemental that lasts for a certain period of time or mostly popular in wow conjured food, meaning that the mages can magically spawn food or water.
- Divination. This school of magic can actually be used to counter a different school of magic called Illusion and it is study of gathering information. Mages can see distant targets or even see things that aren’t visible to the naked eye, or seeing through illusions. It isn’t generally an offensive school of magic but it is quite useful.
- Enhancement which is a process of as it says enchanting certain objects or a person with magic. It can either be permanent or temporary and enchanting something makes it more powerful and gives it different magical abilities. It is also possible to get rid of the enchantment with a process called Disenchanting which removes the magical properties.
- Illusion which can be counted by the 3rd school of magic called Divination. Illusion is a process where a caster can make things happen that are not really there in order to deceive, be it a fake image of a certain person of a fake location. It is often used by mages in order to outsmart their opponents.
- Transmutation. It is quite a popular one and this one allows the caster to manipulate time and space. Generally, it has 2 uses, either for polymorphing which is a process of transforming a person into different forms which is used in combat, or teleporting which itself has a few forms. The most basic form is blink which allows the mage to immediately pass a short distance with a quick teleport and the other well known one is teleporting as passing through large distances with the use of the portals.
- Evocation which in itself is a bit confusing but is considered to be the art of gathering magic and focusing ones mind. As in immediately gatting a certain amount of energy or helping a mage in casting different spells more efficiently.
- Necromancy which is strictly forbidden and is quite a vile one because the casters can reanimate the dead and control them and even after they are killed they can bind different body parts and infuse the creature and use it. It can also conjure certain diseases and plagues. It is strictly outlawed and only certain races like the forsaken practice it even though other ones do it away from the public eye.
That is it on the known schools. It is considered that there are other forms of magic and a mage has to go through immense study in order to master all of the schools. And usually they are mixed together, but a knowledgeable mage knows which schools to combine and which combinations to avoid.